LAY-OFF: the act of putting a card on a meld on the board to make it a bigger meld.
LEAKER: is usually a poor hand if played will cause the player to lose; thus causing their chips to leak away.
LOSE-A-DRAW: to miss a pluck from the deck due to receiving a hit from the players discard playable to a meld on your board.
MADE MELD: refers to a meld that is completed in your hand and does not require a hit to be laid down on your board.
MAKE-IT-GOOD: is when a player places an invalid meld on the board and discards. Any player involved in the hand may demand that the player who laid down the invalid meld to make it good. They must make the meld good or the hand can be declared fouled.
MANUFACTURE: the ability of taking a card from a rope meld and/or a made meld of the same type of cards with four or more cards on your board and creating another meld from a card you may pluck and card(s) from your hand. Many times a good player will be seen manufacturing a pay type kondition.
MARRIED: a term used when two players left in a game agree to split the tops. Once these players agree to split they are considered to be always a splitter and are married together as splitters from that point forward.
MELD: consists of three cards of the same value in the same or different suit and/or a rope of the same suit type meld playable to the board.
MONSTER: an outstanding hand that usually has a made bong along with other pays that allows the player to pan-the-hand with an amount greater than 10 chips.
MOM’S POINT COUNT SYSTEM (MPCS): a system revealed in a book called “The Complete Book of Pan” and written by Howard Scott Warshaw, providing a method that assigns a point value to card combinations in a hand thus providing a consistent method for evaluating a pan hand.
MUCK: the center of the table or the area where players discard their cards.
MUCKER: is the person responsible for shuffling the deck during the course of the game. In a home game, that would be the person to the left of the dealer. In a casino this is always the dealer.
MUCKING: a process used to shuffle the pan deck and inserting cards into the deck to maintain a well mixed pan deck.
NARROW HAND: is a pan hand that only allows a few cards to play to the hand. For example; ropes closed on one end only allows for a single card of a suit to play to the rope.
NO-BRAINER: a hand dealt to a player that has made konditions requiring minimal amount of hits to pan-the-hand.
ONE AND: a term used to describe a player that uses the eleventh card as an additional pay to a meld and then ropes that card to pan- the-hand. The “one” is the pay he received for pay meld and the “and” is the remainder value of the hand plus two for the game.
OUTS: card(s) necessary to pan-the-hand.
PACK: refers to the deck of pan cards a player plucks cards from.
PAN-A-HAND: (WINNER) is the first player that places all their ten cards plus one card in valid melds on their board.
PAN / PANGUINGUE: a rummy type game played for money using eight decks of cards with no 8s, 9s or 10s. Player receives pays for a valid meld of three or more cards for 3s, 5s, and 7s, ace-two-three, jack-queen-king of the same suit and three or more cards of the same value in the same suit. In pan a pay kondition made-up of spades pays double.
PARTIAL MELD: cards that don’t form a meld but only need a hit to make them a valid meld.
PAT FLAT: a hand that is dealt to a player that uses all ten cards in valid melds only leaving one card to be plucked and /or received to match one of the made konditions to pan-the-hand.
PAT FOR: Total of made payable konditions in a hand. For example: JSQSKS made in your hand would be pat for 2.
PAY THE FREIGHT: placing a pay type kondition down on your board to help defray the cost of paying other pays during the course of the hand.
PECKERED: refers to your inability to meld your pay(s) to your board before somebody pans-the-hand.
PISSER: is a hand that you consider playable but has no pays.
PLAY FOR TOPS: some casinos allow players with little chips to play the hand and when they run out of their chips have the ability to continue playing only for the tops.
PLUCK: refers to a player picking a card from the deck.
PLUCKER: is someone who’s turn is to draw from the deck and/or a pencil with an eraser on both sides usually supplied by a casino to assist a player(s) to pluck a card from a deck that is slightly out of their reach.
PUNCHING CARDS: used to describe someone who is inserting cards of the same suit and value played a number of times in a hand. Usually done by the dealer, it helps to keep the deck well mucked.
RAPS IN: at the beginning of the game, when a player(s) knock(s) on their board to indicate they are going to play their hand.
RELEASE: the ability to add a fourth card to a meld that allows the player to borrow a card from that meld (leaving a valid meld) to make an additional meld and/or kondition.
ROCK: refers to a player who only plays outstanding type hands.
ROPE: is a run in the same suit with three or more cards. It’s the taking of a card from a valid meld of the same value type cards (four or more) and using it to form a run type meld.
RUNNING: is a term used at the table to describe when a card value is continuously being plucked from the deck more than any other type of cards. For example: Kings are showing up nearly twice and even more than any other card and is said to be that (Kings are Running).
RUNNING-IT-THROUGH: is picking a card from the deck that matches one of your cards in a valid rope meld in your hand and using the plucked card to lay your meld on your board.
RUSH: players that are winning more hands then is usually expected is considered to be having a rush of luck.
SHOE STORE: is a hand that is made up of usually 4 or 5 pairs of cards such as 2 sixes, 2 jacks, etc.
SHORT PAYER: refers to a player who tries to pay less than what a hand calls for by throwing their chips in the mix with others to elude full payment. Watch for that type of player and report them to the casino floor person.
SHORT STACKED: a player that has very little chips and subsequently lays down a pay kondition, may only collect the amount of chips one has in front of them. So, if short stacker lays down a 2 pay kondition and only has 1 chip they get paid 1 chip and have to wait to they get another hit and/or another meld before they can collect the other 1 payment.
SLEEPING TOGETHER: when a player about to pluck a card states “Sleep Together” means they want the same card picked by the previous player.
SMOKE: is two of the same cards alone in your hand. Also, any two cards that can use only one card to make a valid meld.
SMOKERS: the two identical cards of the same rank. It requires the plucking of only one card to be a valid meld. When you pluck the same cards that are in your hand they are considered Smokers.
SMOKE PROFF: having 4 cards of which 2 cards each are the same suit and same rank. Any pluck of the same rank will make this a valid meld.
SPLITTING: this is when there are only two players left in the game and they agree to split the Tops. Normally the next hand will be dealt to the player who won previous hand.
STUFFING CARDS: used to describe someone who is inserting cards of the same suit and value played a number of times in a hand. Usually done by the dealer, it helps to keep the deck well mucked.
SPREAD: is considered a meld on the board. A player may ask another player to move their cards apart so they can determine that is a valid meld.
SQUARE: melds of sets the same rank is playing it square. Playing a hand square gives the player 4 potential hits as opposed to ropes /runs which only have a potential for two hits.
STACK: refers to a players chips. The term can be used to purchase a stack of chips which is usually 20 chips. Buy-in for any Pan game is a minimum of one stack of 20 chips.
STOPPING CARDS: is when a player melds a set of a same rank of cards that the player to their right needs to make their meld is considered stopping cards.
STRIPPED DECK: generally the removal of one group of spades to reduce the number of big pays and extend the life of the game. This is usually found at casinos. Make sure you ask when playing at a new casino.
SWITCH: a common practice of where you take an extra card from a valid meld to make another meld.
TELL: the manner in which a player talks or physically reacts to their hand is considered a tell. Each player reacts in different ways and a good player can pickup on these tells.