PANGUINGUE
(Pan)
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Number of Players
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Number of Cards
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Game Play
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Skill Level
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2-8
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320
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1) PANGUINGUE (pan-ginn'-gay), popularly known as "PAN", has been played in United States since the early 1900s. The following are simple-to-understand rules.
2) The Object of the Game is to have combinations of three or more cards in sets or runs (known as melds) laid on the table in front of you using eleven cards. The first player doing so is the winner and receives chips from other players that still have chips and cards remaining in their hands. The winner of the hand will win chips from the other players in different ways that will be described below.
3) Number of Players: Normally played with two to eight players. Casino’s play with up to seven players.
4) The Deck: Eight decks of regular playing cards are used to play the game; 8's, 9's, 10's and the Jokers are omitted, leaving a total of 320 cards. (Sometimes a set of spades are deleted from the deck.)
5) Cards in each suit rank as follows: King being the highest, Queen, Jack, 7, 6, 5, 4, 3, 2 , A. The Jack and the seven can be used in sequence. There is no rank of suits except that spades pay double.
6) The Deal: The dealer will shuffle and cut the cards before each deal.Players are dealt 10 cards, five (5) at a time in a counter-clockwise direction. The dealer will start with:
(a) The player who is dealt the lowest card face up at the beginning of a new game.
(b) The winner of the last hand.
(c) The player to the right of the seat where the last hand was won when the winner elects to change seats, leaves the game or passes.
7) The Draw: Once the player has touched the deck to draw, holding the wrong number of cards fouls his hand.
8) The draw should not begin until all players have declared. The first player to draw is the declared winner of the previous hand, or, if he is out, the first player to his right .
9) Each drawn card will be displayed face up. All players in action have the right to see all drawn cards. Pan rules forbid a player from putting the option card or draw card in his hand. Putting a card in the hand makes it foul. The player would have to return all pay he has collected and continue to pay the other players all earned pay for the remainder of the hand.
10) A drawn card is discarded when it is released toward the dealer.
11) Once a player has touched the deck, he may not change his mind and use the option card. He has lost his right to the option card unless it is forced on him by another player.
12) A player overlooking or ignoring an option card which can be used in one of his board melds and touching the deck to draw, may, by choice of any player in action, be forced to either use the option card or to continue the draw. The exception to this is the player who drew and discarded the option card without forcing it; he may not subsequently decide to force it.
13) If the rotation of the draw becomes confused, the dealer will attempt to reconstruct the proper order whenever possible. When unable to do so, the dealer will follow these guidelines:
(a) Once three or more players have, for whatever reason, drawn out of order, the draw stands and continues from there;
(b) Once three or more players have drawn out of turn, cards used and pay collected as a direct or indirect result of their plays out of turn will stand so long as the meld is valid;
(c) When the draw can be reconstructed, such efforts will be made for the benefit of players who have not drawn.
14) The Play: Each player draws one card from the top of the deck or uses the option card. If the player takes the top card off the deck, he must use it immediately in a meld or discard it.
15) After drawing and before discarding, the player may meld as many sets or runs as he holds or may add to his existing melds.
16) Set: Three cards or more of the same rank but all of different suits would be considered a meld. Three or more cards of the same rank, all being the same suit, also would be considered a meld. The only exception would be three Aces or three Kings. Regardless of suit, they would also be considered a meld. Aces and Kings are commonly called non-comoquers.
17) Forcing Cards: If the option card can be added to a meld of the player to whom it is available, any other player may, if he desires to, require the player to take that card. The purpose in forcing this draw on the player is to compel him to make a discard, thereby possibly breaking up a prospective combination in the cards he holds.
18) A player may not give the out card to another player with ten (10) cards melded on the board if the card can be used in the first player's hand. Any player in action has the right to see the first hand and to force back the card if it can be used in any way.
19) A player may not be forced to take an out card unless that card would put the next player out for a greater amount of pay.
20) Any player in action may choose to end the hand for lower pay by forcing the out card.
21) Foul Hands: A foul hand is a hand successfully called foul by a player in action as a result of one or more violations of rules.
22) Irregularities: If, before the player has made his first draw, he finds he has nine cards, the dealer will deal the player an additional card. If the player has eleven cards, the dealer withdraws the excess card from the player's hand, putting it among the discarded hands of passing players. If the player has been dealt less than eight cards or more than eleven cards, the hand is dead and the player's passing ante will be returned.
23) If a player's hand is found incorrect after he has made his first draw, he must discard his hand, retire from that deal and return all collections he made for konditions. In addition he must continue to make due payments to others for their winnings.
24) Going Out: When a player shows eleven cards in melds, he collects two chips from every player. A player also collects for each valid kondition.
25) When a player has all ten cards spread, the player at his left may not discard an option card, if he can possibly use it, that puts the opponent to his right out.
26) Incorrect Meld: If a player lays down any spread not conforming to the rules, he must make it valid on demand. If he cannot do so, he must return any collections made for the improper spread and legally proceed with the turn. If he has already discarded, he must return all collections made on that hand, discard the hand, and retire from play until the next deal, but must continue to make payments to others for konditions and winnings. However, if the player makes the meld valid before attention is called to it, there is no penalty.
27) Pays and Collections: All collections must be called for before discarding. A player who neglects to do so may not ask for the pay until his hand is hit again.
28) The same amount of pay must be collected from each player in action. A player may ask for short pay, but all players will pay the same amount.
29) A player penalized for a foul hand is required to repay all chips collected during the hand, but he does not have to repay any opponent who has gone broke and/or previously fouled his hand.
30) On the outs, a player having to collect and then cut off a collection must be specific in his statement or action. Simply stating "out on a good one" is not sufficient.
31) A player may ask the dealer for help in calculating the value of a collection or of the outs.
32) No pot may be awarded until all losing hands have been killed. The winning hand should remain face up until the pot is awarded.
33) Dealer Enforcement: Pan rules are usually enforced only at the specific request of a player in action. The House cannot always intervene on behalf of an injured player unless he promptly calls the problem to the dealer's attention. Players must protect their hands and enforce their rights according to the rules.
34) The dealer may not assist or advise players except to calculate the value of collections or of the outs when any active player asks. The outs must be read as the hand lies.
35) The dealer will intervene when unearned pay is requested.
36) The dealer will enforce payment of all earned collections. The outs will be paid in front of each player's position (no splashing).
37) The dealer will foul a player's hand at the request of another player in action when justified by the rules.
38) General: The minimum buy-in is twenty (20) chips of equal value for the kondition of the game.
39) There is to be no playing for Tops. A player without one chip of the appropriate value has a dead hand and may not continue playing for the Tops.
40) Each player is responsible for counting the cards before picking them up. If a player discovers he has the wrong number of cards after the player touched the deck to draw, his hand is foul and he must return all pay he has collected and pay all earned pay for the remainder of the hand.
41) In Casino’s the Floorperson's decision is final in all disputes and in the interpretation of all rules.